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	<title>Utah Libraries &#187; gaming</title>
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		<title>Gaming in the Library</title>
		<link>http://utahlibraries.org/2008/10/gaming-in-the-library/</link>
		<comments>http://utahlibraries.org/2008/10/gaming-in-the-library/#comments</comments>
		<pubDate>Wed, 29 Oct 2008 23:55:59 +0000</pubDate>
		<dc:creator>Colleen Eggett</dc:creator>
				<category><![CDATA[UPLIFT grants]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[library]]></category>
		<category><![CDATA[training]]></category>

		<guid isPermaLink="false">http://utahlibraries.org/?p=388</guid>
		<description><![CDATA[<p>By Linda Fields, Richfield Public Library Director</p>
<p> I received a Professional Excellence Grant from the Utah State Library to attend the Association for Rural and Small Libraries Conference in Sacramento in September. I&#8217;ve attended the ARSL conference when it was only being held in Columbus, OH and I felt I gained enough from those meetings to make <span style="color:#777"> . . . &#8594; Read More: <a href="http://utahlibraries.org/2008/10/gaming-in-the-library/">Gaming in the Library</a></span>]]></description>
			<content:encoded><![CDATA[<p>By Linda Fields, Richfield Public Library Director</p>
<p> I received a Professional Excellence Grant from the Utah State Library to attend the Association for Rural and Small Libraries Conference in Sacramento in September. I&#8217;ve attended the ARSL conference when it was only being held in Columbus, OH and I felt I gained enough from those meetings to make it worthwhile to attend again.</p>
<p align="left">One of the programs I attended was &#8220;Video Games in the Library&#8221; by Kieran Hixon. I chose to attend this because I thought &#8220;Gaming in the Library? No way!&#8221; Sometimes I find it wise to learn about something when I have a poor attitude toward it.</p>
<p align="left">The misconception that gaming is done on the internet was the main basis for my attitude. Over the years, children and internet use has proved a challenge to libraries and it was a challenge I didn&#8217;t want to tackle. So gaming is not a new activity. If you think about gaming as internet games, board games and card games, gaming has been done in libraries for years.<span id="more-388"></span></p>
<p align="left">Gaming is also more prevalent in libraries than I ever had imagined. Scott Nicholson wrote an article for American Libraries Aug. 2008, that indicates approximately 77% of libraries game. Although when I recently attended a class at the USL I found that of the 20 libraries represented, only one allowed gaming.</p>
<p align="left">Libraries need to decide whether they will allow gaming in the library, whether they will circulate games, or if they will host an occasional tournament.</p>
<p align="left">Why should we support gaming in the library? Game playing is not just recreational. But literacy isn&#8217;t just about print anymore. According to Eli Neiburger in the School Library Journal, &#8220;literacy is the ability to rapidly decode abstract meaning from symbols.&#8221; And in video games these symbols can be anything. A player also needs to be able to read and understand directions, which often times are complicated. Gaming also helps develop spatial reasoning. Young gamers are learning how to learn.</p>
<p align="left">So take a minute and assess the place for gaming in your library. You could throw a tournament at your library. In a small library in Colorado, Kieran attracted 75 young people to the first tournament they sponsored. The only requirement to participate was a library card in good standing. If teenagers come to the library to play educational games and they think the library is a fun place to be, they will come back again and again. For libraries to be relevant in our technological society they must engage students in the digital culture. I do intend to host a gaming tournament in the future.</p>
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